If you are an Arma 2 DayZ Mod player then, like us, you might be wondering on the changes that separate the Standalone to the mod.
So here we listed the confirmed changes that you can expect on the Standalone and divided them on three categories. These changes are to be expected upon the release of Alpha and are not the core features of the game itself, just the difference from the mod.
-Kidnap and restraining system
Back in August Dean Hall gave us a preview of kidnapping in a devblog update. Along with this are the additions of restraining items and gestures
-New Crafting System
-More accessible buildings
-New disease system
-New Structures and Ruins
A series of ruined land marks such as a dam structure, an abandoned oil tanker, and a lot more things was added in Chernarus. This was shown by Rocket himself in one of his interviews at Gamescom. More details here.
-Text based Status
-Hotkeys (slotted weapons and items)
-Drag and drop item swapping
Drag and drop item swapping and crafting as shown in the Rezzed interview.
-Weapon Attachment Feature
The ability to customize your weapon by attaching other things on it. Such feature includes dual mag, fixed bayonets, taped flashlights, and much more.
-Item Degradation System
Also explained in a very wacky way in this video.
-Enhanced Inventory system
Less intrusive but more interactive with container to container item swapping and much more.
-Updated and Larger map of Chernarus
The map is extended 20% to the North and to the West in addition to the newly built environment.
As shown on almost video. New animations and transitions from falling down, sprint jumping, aiming and much more. This was made from scratch as with the new skeleton models.
-In depth inventory and world interaction
World and inventory interaction, as well as container to container item transferring has been shown by Dean Hall himself. More information can be seen in this article.
-Divided Map Pieces
-More aggressive Zombie
-Optimized Multiplayer with Network Bubble
-Optimized Engine that is friendly for low-end computers
-Center controlled loot spawn
-Stealth and scavenging focused gameplay
-Improved Client-Server Architecture for anti-hacking
-No vehicles yet
-Zombie AI still pending improvement
-Manual Ammo Reloading
A lot of players complaining about the over-realistic loading of the magazines and ammo that was shown on August Devblog. More information can be read in this article.
-Humanity system paused
-Modding will not be supported upon release
Let’s not expect the alpha to be perfect, everything will be polished in due time. Let’s just hope that it will be stable and give the makers our full support in giving us one of the most wonderful games of this decade.